Wednesday, November 11, 2009

The Third Faction Demand

Another issue that always seems to come up in the population concern debates is how the addition of a third faction, allowing for a realm dynamic similar to Mythic's previous entry, Dark Age of Camelot, would remedy plenty of population concerns.

There's one big problem, however -- without trying to figure out who it is, in which ways can you implement a third realm?

The 'best' remedy (to add a third realm with an identical function to the existing two in all respects) is perhaps the most complicated. All of the maps are built around two factions, and all of the lore revolves around two factions. Adding a third faction in with a similar scope to Order and Destruction likely requires a ton of redesign, and that probably falls outside the realm of possibility.

So, I'd like to present two alternatives for the third realm that you may not have considered.

Option One - Skaven!
Now I know that Skaven have been bounced around as a third faction before, but I think you've got two plausible options to implement them, though both run into roadblocks giving them RvR territory.

Giving them PvE territory is simple enough -- you can simply place their zones beneath existing zones, allowing you to add terrain without messing everything up, and simply give them good crossover points via tunnels akin to what the other two factions have.

If we follow this route, giving them RvR territory, however, is a different story. The pairing dynamic makes adding in a third faction a bit cumbersome, and even if we gave the Skaven underground 'keeps' or 'battlefield objectives' to defend, there really isn't an 'easy' to add 'capital city' element to this implementation.

The only other option, really, is to give them no terrain of their own, but to allow them to capture enemy keeps and objectives and essentially turn them into a 'griefing' faction -- which could be a very, very interesting implementation.

Option Two - So Long, Order!
The other option, and the one that seems the most plausible to me, though best suited to new servers, is the second option: Destruction wins Warhammer.

It's pretty simple to spin this into three factions: eventually, the combined forces of the Greenskins, the Dark Elves, and the Raven Host manage to overwhelm and essentially eliminate the forces of Order. All is good for evil. How do we turn this into three factions? Simple.

Malekith's control over the Greenskins is eliminated, either by choice or by treason (Warhammer lore buffs, spin some magic for me here). The Greenskins say let's start a Waaagh! (start a Nuclear Waaagh!), and the Raven Host continues their quest for conquest (or, hey, maybe Chaos Undivided can come into play and bring us more class options).

Voila -- three factions, each with their own pairing. The only difficulty becomes adding in new classes to flesh things out, though plenty of people on the official boards have done the groundwork for that.

Personally? I'd totally play on an all Destruction server.

Thoughts?

1 comment:

  1. Haha, Option Two sure gave a me laugh. Love it! Nice blog, keep up the good work.

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